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Intramural Sports |
Intramural Sports Programming Design
The word "intramural" is derived from the Latin words "intra" (within) and "mural" (walls). Intramural sports, then, are structured competitive/cooperative activities in the game form between teams/individuals within an agencies' boundaries. Intramural sports are generally limited to participation among the participants which an agency serves. Examples would include IU intramural sports (only IU students are eligible to play), Bloomington Parks and Recreation softball (citizens of the city of Bloomington), The Forum at Fishers Ice Hockey League (members of the Forum). Generally, eligibility requirements are restrictive due to the funding systems used to support intramural programs (tax bases, membership fees, student activity fees).
Traditionally, intramural sports tend to be the "signature" program of recreational sports agencies. Generally, they are the starting point from which agencies develop their overall programs. This is due to the familiarity of sport participation, the high-profile nature of intramural sport programs, the large participation base, well-organized nature, highly structured, competitive/cooperative atmosphere, and the recognition of participants. In fact, historically, the term "intramural sports" was used to describe recreational sports programs at colleges and universities. By 1975, the popularity of other programs in the collegiate setting (instructional, informal, extramural, and club) and other cross-over program areas (fitness, outdoor recreation, aquatics) required the field to expand its terminology, and the term "recreational sports" was born.
Around the turn of the 20th century, municipal and community recreation departments, churches, schools (elementary and secondary), industries and private clubs offered a variety of sport events.. These events, while not thought of as "intramural sports" are in fact meeting our definition of sport played "within the walls" of a particular setting. Intramural sport represents structured sport participation, which requires design, delivery and leadership for its provision, and becomes a "catch-all" term which we can apply to any setting. A high quality intramural sports program encourages participation in voluntary and wholesome sport activities for everyone...the very definition of the "sport for all" concept!
Program of Events
The best intramural sports program reflects those activities which
are best suited to the most participants. The best intramural sports
programs generally exhibit these features:
Needs, interests and preferences of participants are met by program
offerings
Development of program with participant input -- usually accomplished
through an assessment of participation base through the use of surveys,
participant meetings or reliance on advice of advisory boards.
Balance of program offerings
Balanced offerings of the following types of intramural sports events/activities:
Individual Sports: allow the individual to participate
alone (ex: singles tennis)
Dual Sports: require another partner to participate (ex:
doubles badminton)
Group Sports: allow various sized groups to participate
(ex: team free throw shooting contest)
Team Sports: specific number of players who play as a
unit or organized team (ex. flag football)
Meet Sports: organized competitions that include several
events and are usually completed within a specified time, ranging from
several hours to several days (ex. swim meet)
Special Events: non-traditional events, not usually practiced
by the participant; generally take elements of traditional sports and add
"twist" or new ways of delivering the programs (ex. Spirit of Sport
All-nighter)
Co-Recreational Sports: balanced programming area that
emphasizes fun, team spirit and social interaction with members of both
sexes
Flexibility
Factors affecting program selection, including age, number of events,
gender, time factors, skill levels, climate and season, levels of competition,
budget limitations, physical capacity, area and facility availability,
safety, equipment restraints, number of participants, leadership and supervisors.
When programming an intramural sports program the programmer needs to consider the possibilities of breaking the program down into smaller units of participation in order to provide the participant with the maximum amount of choice and in order to ensure the essentials of a well-balanced program. Units of participation are select groupings that categorize participants for intramural or extramural play. Examples of different units of participation include leagues broken down by gender, age groups, skill levels, housing units, organizations, physical characteristics, residential zones, etc.
Example: University Intramural Basketball Program
Leagues offered: Men, Women, Co-Recreational
Skill levels offered in each league: Competitive, Intermediate,
Casual
Participants also choose: Greek Division, Off Campus Division,
Residence Hall Division
May also choose: Divisions offered by day and time of participant's
need
Typical division of intramural basketball offered to participant:
Men's Off Campus Intermediate playing games at 5:00pm on Wednesdays
OR
Women's Greek Competitive playing games at 6:00pm on Thursdays OR
Co-Rec Residence Hall Casual playing games at 2:00pm on Sundays
So....we have our leagues set up, our teams registered, and ready to play. Are WE, as programmers, ready to allow our teams to tip-it-up? NO! We have to consider developing policies and regulations to govern our league! Important....our policies and guidelines should be clearly stated and available to all participants before the event begins!
Program Policies and Regulations
Rules
So, what rules are we going to play by? In our basketball league,
listed above, could play by NCAA rules, NBA rules, National Federation
(High School) rules, WNBA rules, or we could invent our own set of basketball
rules, if we wanted to! Who decides this? Ultimately,
as the recreational sports programmer, you do. But in order
to truly exemplify the concept of a "participant lead, participant run"
program (a concept that is consistent with recreational sports philosophy),
you should allow your basketball players to have a say in what rules they
play by. Making the decision at a captain's meeting would encourage
opposing team captains to decide on the rules they play (adding to the
participant's scope of choice) but also encourages cooperation among the
opposing captains on deciding on which rules to play by.
So you and your program leaders have decided to play by NCAA rules. Now YOU have to decide which rules are appropriate and inappropriate for your program. Are you going to adopt the NCAA rule book by the letter, or are you going to make some program modifications in order to fit your program's needs. For example, if you don't have the capacity to run a shot clock, this would be a rule you would need to modify and communicate to your participants. If you have to get your games in under 1 hour, you may not be able to play a "stop clock" game. You might have to consider a running clock until the last 2 minutes of the game. Again, you will have to modify your rules to fit your needs. Are you going to require teams to wear the uniforms stipulated by the NCAA? This is another opportunity for you to modify your rules. Remember, whatever you decide to modify, you MUST MAKE THESE CHANGES AVAILABLE TO YOUR TEAMS BEFORE THEY BEGIN PLAY!
Eligibility
How about eligibility? Remember, intramural sports are sports
played "within the walls" of an agency's jurisdiction. Eligibility
guidelines are developed to ensure fairness and to help eliminate controversy.
Generally, eligibility guidelines are broken down into 2 categories.
Individual Eligibility
These eligibility policies are used to govern an individual's ability
to participate in an intramural sports program. For example, in our
example of a university intramural basketball league, listed above, we
must spell out who is eligible to play in our program. Are students
who pay activity fees eligible? How about faculty and staff of the
university? Do we allow people from outside the university to play?
If so, under what conditions? Do we allow players to play for more
than one team, or are they only allowed to play for one team during the
season? What if someone who is under the age of 18 wants to play?
Is there an age restriction on your programs? These are policies
which we, as programmers, must spell out clearly and enforce consistently
in order to allow fair participation in our league.
Skill Level Eligibility
There will undoubtedly be people who meet individual eligibility policies,
but their participation may create unfair advantages for certain teams
in your league. Generally, skill level eligibility policies
are used to spell out your agency's stance on professional athletes,
intercollegiate athletes, and club sport athletes and their participation
in a program that is the equivalent of their pro, college or club sport.
For example, are you going to allow Reggie Miller to play in your intramural
basketball league (he may want to!). Would you allow a member of
the college women's soccer team to play intramural soccer? How about
a member of the ice hockey club to play intramural ice hockey? There
is no right or wrong answer to these questions, but they are questions
that you, as a recreational sports programmer, will undoubtedly have to
face in your career. These decisions will be based on your philosophy
of what recreational sports should be to participants, and should be based
on your knowledge of broad recreational sports philosophy. Some restrictions
that are typically placed on these participants include not allowing them
to participate in your program, limiting the number of pro, college or
club sport athletes competing on one team, enforcing a "waiting period"
for a time after they are completed playing their sport (pro athletes must
are ineligible to play in an intramural program for 3 years after their
pro career is over), or developing a policy stating that pro, college or
club sport athletes must compete in the most competitive league only.
Other Procedural Considerations discussed in class include:
Protests (rules and eligibility)
Forfeits (and ways to discourage forfeits)
Disciplinary Action (use of sportsmanship systems, program control,
sanctions)
Rescheduling Games
Appeals Process
Accommodation
Extramural Sport
If intramural sport means, literally, "within the walls", then extramural
sport means, "outside the walls." Extramural sports usually take
place as events that give the opportunity for participants from various
intramural programs to compete against one another for some type of prize
or championship. Usually, these participants were winners of
their particular intramural sport setting. Participants in extramural
sport games which strictly adhere to the formal definition of extramural
sports are members of the winning all-setting championship team.
The NIRSA Flag Football National Championship is an example of an extramural
sport. Winners from all university intramural flag football
programs around the country are extended an invitation to compete for the
flag football "national championship". It is usually up to individual
intramural programs to determine who is eligible to represent their particular
setting. Another example of an extramural sport event is the ASA
National Championship Tournament in softball, or the Little League World
Series in youth baseball.
The same procedural considerations that are inherent in intramural sports
programming also are used in extramural sport programming. Extramural
sports, however, generally involve extra "frills" or "hoop-la" that does
not normally accompany intramural sports action. For example, extramural
sport programs might add public address announcing, spectator seating,
concessions, music or other promotions to add to the nature of the "event".