Competition
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Some famous quotes related to competition in sport:

bullet "Winning isn't everything, its the only thing", Vince Lombardi
bullet "The winner is the only individual who is truly alive", George Allen
bullet "Every time you win, you're reborn; when you lose, you die a little", George Allen
bullet "We never lose, but sometimes the clock runs out on us", Vince Lombardi
bullet "It isn't whether you win or lose, its how you play the game", Classic Sports Adage

Some Definitions of Competition

bullet Loy (1969).  "A struggle for supremecy between 2 or more opposing sides."
bullet Slusher, cited by Fait & Bailey (1974).  "A contention of interests...a rivalry between opposing forces (man, animal, or nature) in which the interests of both are not mutually obtainable."
bullet Coakley (1990).  "A process through which success is measured by directly comparing the achievements of those who are performing the same physical activity under standardized conditions or rules."
bullet General Definition:  "A situation in which 2 or more people vie for a prize, honor, or advantage."

Which is the most conducive to true recreational sports philosophy?

Views of Competition - Negative

bullet Hock, Scott and Edwards Study: Competitive sports and athletics may negatively affect personality development and self image, foster aggression and hinder the development of interpersonal relationships.
bullet Barnett and Bryan Study: Participation in sport may in some way undermine pro-social behaviors as helping, sharing, and cooperation
bullet Arnold Study: Competition is the source of envy, despair, selfishness, pride and callousness
bullet Kleiber and Roberts: Competition increases anti-social tendencies which are exacerbated by losing
bullet Greendorfer: Competition does not build character but may do just the opposite

Views of Competition - Positive

bullet Arnold: Competition is a training ground for challenges found in adult life
bullet Astin: Free enterprise system values competition because it has contributed to America's strength and gives individuals the maximum opportunity to compete for the largest possible shape of the resources and rewards in society

Direct Competition:

bullet For each successful competitor at least one must fail - zero sum game (the sum of the winners and losers is zero).
bullet According to Graham, most intramural sports programs produce negative sum games - numbers of losers exceeds the number of winners.

Indirect Competition:

bullet Utilizing past performance as a criterion to evaluate current performance - positive sum gameindirect
bullet Most of the time, competition tends to be self directed.  Winning and losing is not the most important outcome, skill development and improvement in performance are the most important.
bullet Examples:
bullet Golf outing where there is no comparison of scores
bullet Basketball team who strives to get better each day regardless of outcome
bullet Runner who does not focus on time but rather on fitness level

View of Opponent as Obstacle (Fraleigh, 1984):

bullet Opponent is a hindrance who stands between challenger in achieving a predetermined goal
bullet promotes a more aggressive environment for sport
bullet fosters domination over the opponent rather than cooperation with him/her
bullet more value is placed on attaining the goal than the process of attaining the goal
bullet the opponents' goals are incompatible (only one can achieve the goal) - supports a more hostile environment between opponents

View of Opponent as Facilitator (Fraleigh, 1984):

bullet Expresses a less obvious view of the relationships of opponents - this view is understood as an attempt to perform the same skill actions better than opponents in order to express and develop competence
bullet competition is an activity WITH rather than AGAINST an opponent
bullet competitions atmosphere is fostered between opponents
bullet competition is seen to be within the spirit of the rules, NOT to dominate the opponent but to challenge the opponent's best efforts against their own

Smith and Caron (1990):

bullet Fraileigh's view broadens Coakley's definition - instead of just comparing achievements, participants compare intentions.  This provides for recognition for more than just winning.

Ethical Competition:

bullet support of competition as an activity WITH rather than against the opponent.
bullet Is competition a "learned behavior" in paricipants or is it instinctive?  This is a debate that has been at the forefront of literature relating to competition for a long time.  While there is no "right or wrong" answer to this question (there are good arguments on both sides), it seems that competition is BOTH learned AND instinctive.  How participants react to the competitive process is based on several factors:

Past Experiences

bullet coaches'/parents' influence
bullet whether the individual was a participant or non-participant in competitive sport
bullet media's influence
bullet friends influence
bullet whether the individual experienced past success in sport
bullet the level of enthusiasm the participant has for sport
bullet the level of intensity in participation in sport activities

Participant Characteristics:

bullet Game Orientation:  the extent to which an individual values fair play and sportsmanship over winning in competitive sport.
bullet Professional Orientation:  participant is said to value WINNING over fair play and sportsmanship
bullet Play Orientation:  participant is said to value FAIR PLAY and SPORTSMANSHIP over winning
bullet competitive orientation
bullet goal orientation
bullet win orientation

Current Sport/Social Context

bullet sport environment (program design)
bullet group norms and values
bullet other current impacting social experiences


As administrators, which one of these three areas can we directly influence or control?

Question:
Does competition have a place in recreational sports?

Answer:
YES!  Competition in and of itself is neither good nor bad.  Negative values can only be assigned to the competitive process when the process exhibits negative behaviors, when competition becomes the sole outcome of participation, and the value of goal attainment (winning/losing) becomes all pervasive.

Applications for Recreational Sports Administrators:

· establish and enforce discipline codes/sportsmanship rating systems
· use participant advisory boards to provide input into program design
· training team coaches/captains/managers
· parent training programs
· training and evaluation of sports officials
· reward multiple outcomes (not just winning) in sport
· adopt and "accommodation" philosophy to promote cooperation
· allow opportunities for participant decision-making in program policy
· build in and take seriously participant evaluation of program design/delivery
· provide as much choice to participants as possible